Pyro VR Free Download [Ativador]
How easy this is to animate, hard to say. If you've got the time it'll require a bit of thinking if you want to spend a significant amount of time. This has 'billowy' smoke in it, simply the pyro sop presets, drop in some noise and mix. I'm sure it can be done far more exotically. The 'fragility node' is just a quick way to add a bit of expiry to the smoke, a rather nice pixellated effect. A passable quality, but nothing very impressive.
Finally, a really simple way to do some more interesting effects with smoke. A large well organised box is split into 5 random sized regions. Each region gets their own copy of the globals.py on the pyroobject. These are fed into their own set of sop, run through a dtransducer to join up, then build up with a noise sop to get some nice cloud type effects. Strictly for a simulator, but might make for a nice projection setup. This is basically my version of the 'billowy smoke' preset in pyrofx, but a lot easier to get some nice results out of.
A 2D pyro solver. Not in the way that wildfire does, not in the way that you'd just plug into a wave sim and expect to get something. Rather than implementing a wave solver, I opted to define all my pyro forces, velocities and temperatures and push it through a dtransducer. This means you can have it as a normal pyro object, with solvers. Alternatively, you can define a single loop around the object to examine its whole volume.
In pyrofx, the pyro object sits on a global in the same part of the wave folder as, say, heat. The global has lots of zeroes in it, so you can get the forces for a pyro object by looking at the global. Anysodat has a config section for this, which looks something like this: